setParticleSystemSpeedRandom
setParticleSystemSpeedRandom
Description
The particleSystemId can be retrieved by using getGeometry() on the shape/node
Definition
setParticleSystemSpeedRandom(entityId particleSystemEntityId, float speedRandom)
Arguments
| entityId | particleSystemEntityId | particleSystemEntityId |
|---|---|---|
| float | speedRandom | speedRandom |